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dictionary /ˈdɪk·ʃə·nə·ri/ · n. — the words, before the work

The Noun Dictionary.

Most of what founders overpay for in branding traces back to a few words nobody bothered to define at the start. So here they are, defined plainly enough that you can tell what you're buying before you pay for it.

brand

/brand/n.

A brand is the meaning your company carries in someone else's head. You influence it; you don't own it. Every pack, every price, every reply to a bad review is a deposit into that meaning — so the real budget question isn't what a brand costs, it's what you're prepared to repeat.see also → brand strategy, brand identity, positioning

brand architecture

/brand ˈɑː·kɪ·tek·tʃə/n.

The decision about how many brands you are actually funding. Every sub-brand needs its own name, identity, packaging, trademark and audience, so treat each one as a cost centre rather than a design flourish. You can skip this at launch; you cannot skip it the day a second product asks whether it carries your name or its own.see also → naming, brand, packaging design

brand guidelines

/brand ˈɡaɪd·laɪnz/n.

The document that stops you paying for the same decisions twice. It should let a printer, a freelancer or a future hire use your brand correctly without asking you first — that is both the return and the test. Judge it on whether someone can act on it, not on its page count.see also → brand identity, deliverables, tone of voice

brand identity

/brand aɪ·ˈden·tɪ·ti/n.

The whole system a brand is recognised by: name, voice, typography, colour, imagery, packaging, and yes, the logo. It is not the brand itself, it's the equipment the brand is expressed with — build it before you know what you're trying to say and you're decorating a guess. Founders often budget for a logo and find mid-project that they needed an identity, so settle which one you're buying before you ask anyone for a price.see also → logo, brand strategy, brand guidelines

brand strategy

/brand ˈstra·tə·dʒi/n.

The decisions made before any design starts: who you're for, what you stand against, what you promise, and what you'll refuse. Short enough to remember, specific enough to settle an argument. If it can't be used to reject an idea, it isn't strategy — it's description.see also → positioning, brief, brand

brief

/briːf/n.

The cheapest lever you have. One honest hour naming the problem, the buyer, the constraints and what success looks like will remove rounds of revisions later; a vague brief doesn't buy you more creativity, it buys work aimed at the wrong target. Write yours roughly before the first call — we'll sharpen it with you.see also → brand strategy, scope creep, deliverables

deliverables

/dɪ·ˈlɪ·və·rə·bəlz/n.

The named files and assets you receive, and the only part of a proposal that's genuinely comparable between studios. "Full brand package" means nothing; "primary logo, two lockups, favicon, colour and type system, three packaging dielines, guidelines PDF, editable source files" means something. Agree the list in writing before the deposit, including who owns the source files.see also → brand guidelines, scope creep, brief

moodboard

/ˈmuːd·bɔːd/n.

A page of references used to agree a direction before anyone builds anything expensive. It's the cheapest place in the project to say no, so say it plainly — nodding along to a board you feel lukewarm about is how budgets quietly double. It sets a direction, not a shopping list: if the finished work matches the board exactly, you've bought someone else's brand.

naming

/ˈneɪ·mɪŋ/n.

A legal and commercial exercise wearing a creative hat. The inventive part is quick; the work is trademark clearance, domains, and the handles you'll need on every marketplace you sell through. Check availability before you fall in love — a name you can't own is a name you'll pay to change.see also → brand architecture, wordmark, positioning

packaging design

/ˈpa·kɪ·dʒɪŋ dɪ·ˈzaɪn/n.

The only design you'll make that has to work at arm's length, in bad light, next to a competitor — and again as a thumbnail online. Dielines, print method, substrate and the legally required copy shape it long before taste does, so bring your printer and your regulatory requirements in early. A pack that can't be produced economically isn't finished.see also → brand identity, deliverables, brand architecture

positioning

/pə·ˈzɪ·ʃə·nɪŋ/n.

The space you intend to occupy in a buyer's head, stated as a choice: for whom, instead of what, and why they should believe you. Free to decide and expensive to avoid — without it, every ad you run spends its money explaining what you are rather than selling it. If your statement would also describe your three closest competitors, it isn't positioning.see also → brand strategy, brand, tone of voice

rebrand

/riː·ˈbrand/v.

To change what a brand means, not merely how it looks: new positioning, often a new name or promise, and everything downstream remade to match. It's the most expensive thing you can ask a design studio for, and it's the right answer less often than founders assume — if the product, the price or the distribution is the problem, a rebrand only dresses that problem better. If the strategy still holds and the execution just looks tired, what you want is a refresh.see also → refresh, positioning, brand strategy

refresh

/rɪ·ˈfreʃ/n.

A tightening of an identity whose strategy still holds: sharper type, cleaner colour, better packaging, same name and same promise. It costs a fraction of a rebrand and keeps the recognition you've already paid to build. Founders often ask for the rebrand when this is what the brand actually needs.see also → rebrand, brand identity, brand guidelines

scope creep

/skəʊp ˈkriːp/n.

The quiet expansion of a project past what was agreed — one more size, one more concept, a deck for the investor, "while you're in there". Each request is small and reasonable; the total is a second project nobody budgeted for. It's usually a symptom of a loose brief rather than bad faith, so name what's included up front and price the rest as new work.see also → brief, deliverables

tone of voice

/təʊn əv ˈvɔɪs/phr.

The consistent way a brand writes: word choice, sentence length, what it jokes about and what it never jokes about. It appears in far more places than the logo does — every product description, every shipping delay email, every apology — so define it as rules, not adjectives. "Friendly" tells a writer nothing; "we never use exclamation marks, and we say sorry before we explain" tells them everything.see also → brand strategy, brand guidelines, positioning

wordmark

/ˈwɜːd·mɑːk/n.

A logo made only of the name, drawn or set in a chosen typeface. For a new brand it's usually the sensible choice: a symbol has to be taught to people, a name doesn't. Add the symbol later, once enough people know the name for it to stand on its own.see also → logo, naming, brand identity

noun

/naʊn/n.

A word for a person, place or thing. Also us. We took it because naming something accurately is most of the work — get the noun right and the adjectives look after themselves.see also → brand, naming

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